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STEAM SCHOOL - BASICS OF GAME DEVELOPMENT USING UNITY 3D

STEAM School is designed and run by Chitkara University Research & Innovation Network (CURIN) to impart basic skills in Science, Technology, Engineering, Arts and Maths (STEAM) in a fun filled– activity based structure. The activities done under STEAM school will not earn any credits but the essential skills, which are required by anyone, who wants to give shape to one’s ideas. There are no prerequisites but just the zeal to learn and do. The STEAM school is run on predetermined days during whole of the semester during evening hours– from 4:30 pm to 6:30 pm. The STEAM calendar given below will give you an insight into details.

General Guideline(s)
  • Students can enroll in any number of courses.
  • Students can refer to the timetable carefully befor booking the slots.
  • Students can bring their own kits for basic electronic projects.
Others
  • Each course is of 10 hours (2 hours – 4:30-6:30 pm on five consecutive days)
  • Course registration charges are Rs. 200.00/- candidate ( for registration and fee payment click Chalkpad)
Course Objective
  • To spread knowledge about the game development software – Unity 3D
  • To provide 100% hands-on session on development of AR/VR applications
Course Outcome
  • The students will be able to use Unity 3D software to develop 2D/3D games and applications
For any Queries please contact:
Course Coordinator
Dr. Neha Tuli

Assistant Professor (CURIN, CSE)
Email: neha.tuli@chitkara.edu.in
Mob: 7888868524
Overall Coordinator
Dr. Manish Sharma
Professor (CURIN)
Email: manish.sharma@chitkara.edu.in

Asst, Coordinator
Mr. Lovish Matta
Email: lovish.matta@chitkara.edu.in
Mob. No: 99925-17309
PROGRAM SCHEDULE
BASICS OF GAME DEVELOPMENT USING UNITY 3D
Resource Lead Dr. Neha Tuli
Venue AR/VR Lab, Explore Hub
Day Topic Workshop Dates
Day 1 Introduction to Unity
  • Unity 3D
  • Setup & Installation
  • Game objects, Camera, Transform
  • Activity 1
April 19 - 23, 2021
Day 2 Playing with Unity
  • Materials, cameras, standard assets, asset store
  • Adjusting size, position and rotation of game objects
  • Parent - child relationship of game objects.
  • Activity 2
Day 3 App Development
  • Introduction to Game Development
  • Scripting in Unity
  • Activity 3
Day 4 2D Game Development
  • Overview of 2D Game Development
  • Adding movements to 2D characters
  • Spawning and scoring system
  • Activity 4
Day 5 Major Activity