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STEAM SCHOOL - MAKE YOUR FIRST AUGMENTED REALITY APPLICATION

STEAM School is designed and run by Chitkara University Research & Innovation Network (CURIN) to impart basic skills in Science, Technology, Engineering, Arts and Maths (STEAM) in a fun filled– activity based structure. The activities done under STEAM school will not earn any credits but the essential skills, which are required by anyone, who wants to give shape to one’s ideas. There are no prerequisites but just the zeal to learn and do. The STEAM school is run on predetermined days during whole of the semester during evening hours– from 4:30 pm to 6:30 pm. The STEAM calendar given below will give you an insight into details.

General Guideline(s)
  • Students can enroll in any number of courses.
  • Students can refer to the timetable carefully befor booking the slots.
  • Students can bring their own kits for basic electronic projects.
Others
  • Each course is of 10 hours (2 hours – 4:30-6:30 pm on five consecutive days)
  • Course registration charges are Rs. 200.00/- candidate ( for registration and fee payment click Chalkpad)
Course Objective
  • To spread awareness about the trending technologies - Augmented Reality (AR) and Virtual Reality (VR).
  • To impart knowledge about the various software ued for developing AR/VR Applications
Course Outcome
  • The students will be aware about the latest technology trends in AR and VR
  • The students will be able to develop Android based - AR Application
For any Queries please contact:
Course Coordinator
Dr. Neha Tuli

Assistant Professor (CURIN, CSE)
Email: neha.tuli@chitkara.edu.in
Mob: 7888868524
Overall Coordinator
Dr. Manish Sharma
Professor (CURIN)
Email: manish.sharma@chitkara.edu.in

Asst, Coordinator
Mr. Lovish Matta
Email: lovish.matta@chitkara.edu.in
Mob. No: 99925-17309
PROGRAM SCHEDULE
MAKE YOUR FIRST AUGMENTED REALITY APPLICATION
Resource Lead Dr. Neha Tuli
Venue AR/VR Lab, Explore Hub
Day Topic Workshop Dates
Day 1 Augmented Reality, Vuforia SDK
  • Augmented Reality (AR), Virtual Reality (VR)
  • Mixed Reality, Difference b/w AR, VR and MR
  • Image Target, Vuforia Database, 5 star image target rule
  • Integrating Vuforia with Unity 3D
April 26 - 30, 2021
Day 2 User Interface Designing of AR Application
  • Canvas, Buttons, Image
  • Panels, Scripts
  • Button and Panel interaction using scripting
Day 3 Models and Animations
  • Importing 3D models
  • Changing materials and textures of the models
  • Adding Animations, Controlling Animations through buttons
Day 4 Audio and SDK, JDK
  • Adding Music, Stop, Play, Pause
  • Installing SDK and JDK for the AR application development
Day 5 Final Android build of AR Application